See also:

  • Unlockable at TH10: Activates traps and hidden teslas in a very small radius.

Dark elixir.

Offensive StrategiesEdit

  • Players have their natural instinct to gauge where traps are. Basically base designers can utilize this to its best. Designers will know potentially where the traps are by giving enough time to analyze the base.
  • Weaker players can attack high-number players in clan wars, with the sole purpose of finding traps/tesla locations, so other players trying to attack the base for actual stars don't have to worry about them.
    • However, in a top war clan, every attack matters and this will be a poor tradeoff of resources.
  • Spamming of this spell is not recommended since it reveals nothing but traps.

==Defensive Strategies—

  • Try to spread out your traps and add as many 2x2 open spaces as possible. This will hinder its effectiveness significantly.
Damage Type Housing Space Brewing Time Targets Dark Spell Factory Level Required
None, Reveals Traps 1 5 minutes Ground & Air 5
Level Radius Cost Dark elixir Research Cost Dark elixir Research Time Laboratory Level Required
1 3.5 Tiles 100 N/A N/A N/A
2 4 Tiles 130 110,000 12 days 8
3 4.5 Tiles 170 190,000 14 days 9